Tuesday, November 29, 2016

Fortress: National Age Groups 2016 Round 4

As promised, here is the analysis of the game which we have discussed. I nearly died trying to figure out what both players were thinking; while there were some really excellent plans, there was also no shortage of dubious moves. But since I wasn't the one playing I won't be able to judge too much, so I will just write whatever I can infer from the moves.

Black's vigorous attack, triggered by White's mess-up in the opening, turned into a botch-up of his own. White's staunch defense allowed him to build a fortress and equalize in the endgame. It is definitely no boring draw, with so many missed opportunities to break down the defenses!

Or missed footings while trying to storm the fortress

I have hidden the identities of the players for their privacy:

1. e4 c5
2. Nc3 e6
3. Nf3 Nc6
4. Bb5 Nf6
5. d4?

Premature. It was not wise to open the position so early when White's king is still in the centre. A simple 5. O-O would have solved these problems.

5... cxd4
6. Nxd4 Bb4
7. f3?

It was not too late to admit the mistake: 7. Nxc6 bxc6 8. Bd3 (While retreating the bishop is a painful decision, at least White relives the tension on his centre.) 8... Qa5 9. Bd2

7... Qa5!

Now all 3 of White's developed pieces are under attack. To save his position he has to give up a pawn.

8. Nxc6

Any other form of protection doesn't work: 8. Qd3? Nxd4 9. Qxd4 Bxc3+ 10. Qxc3 Qxb5 loses a piece.

8... bxc6
9. Bd3 Bxc3+
10. bxc3 Qxc3+
11. Bd2 Qd4
12. Rb1 O-O
13. Rb4

White does not have all the fight squeezed out of him yet! While winning material Black allowed his lady to go for a long walk, leaving her vulnerable.

13... Qe5
14. f4

14. O-O followed by f4 was good too.

14... Qc7
15. g4!?

Since most of White's pieces are already positioned towards the kingside, it is natural to plan for an attack on that wing. But this is a risky maneuver; White's king is still exposed, and will crumble quickly in the face of a counterattack...

15... c5 (D)

Position after 15... c5

Which Black is quick to deliver.

16. g5?

The rook sacrifice, intended to tear apart Black's kingside, can be easily refuted.

16... Ne8?


Only that Black believes his opponent... and his own paranoid beliefs!

16... cxb4 17. gxf6 g6 ({Edit: Ben has pointed out that} 17... gxf6 $4 18. Qg4+ Kh8 19. Rg1 is unstoppable mate; I must be blind for not seeing this!) 18. Qg4 Kh8

This simple move allows for ... Rg8 discouraging White from attempting Qh6-Qg7#. Black can now consolidate his extra material, and continue the play against White's exposed king.

17. Rb1 c4
18. Bf1?

Turning the clock back on development.

18. Be2 was less cringe-worthy; 18... c3 (18... Bb7 19. Bf3) 19. Be3 Rb8 20. O-O White still has two main concerns to address: Strengthen his central pawns, and win back the weak pawn on c3. But his king is definitely much safer than in the main line. So for example: 21... Nd6 (Black places pressure on e4 and f4.) 21. Rxb8 (otherwise ... Rb2 follows.) 21... Qxb8 22. Bf3 Bb7 23. Qd3 f5 24. Bc5 $1 fxe4 25. Qxd6 Qxd6 26. Bxd6 exf3 27. Bxf8 Kxf8 with a rook vs bishop + 2 pawns endgame.

18... c3
19. Bc1

The only explanations I can find to choose this over 19. Be3 is that White wants some degree of control over b2, and retain the possibility of playing Ba3. It is dubious whether these reasons are worth weakening the coordination between White's pieces.

19... Rb8
20. Rxb8 Qxb8
21. Be3 Bb7
22. Bg2 Bc6
23. h4?

By now, it is too risky to leave your king behind and go all out; Black's forces on the queenside are becoming too strong. It was still possible to save the day with 23. O-O Nd6 24. Qd4 and Black cannot play 25. Qb2 without first addressing the awkward position of his knight.

23... Qb4!

Black's next few moves are basically forced.

24. Bd4 Nd6
25. Qd3 Nb5
26. Be3 Qb1+
27. Kf2 Qxa2 (D)

Position after 27... Qxa2

Black has complete dominance of the queenside, and can safely escort his outside passed pawn to the queening square. Surely he can't mess this up!

28. e5 Qb2
29. Bxc6!

Trading pieces to relieve pressure and damage the adversary's pawn structure. But it might not be enough to save White, provided Black knows what he's doing.

29... dxc6
30. Rc1 a5?

Too eager. The pawn needed sufficient support before it could advance. Black is quick to punish this...

30... Qb4 securing the area first, giving the pawn a safe path to the promised land.

31. Qc4! (D)

Position after 31. Qc4

Thanks to the bishop exchange, White finds counterplay by attacking the weakness on c6, at the same time holding the line on a4.

31... Na3
32. Qa4

Just look at all the tension around c2, c4 and a5! To break this stalemate Black brings in reinforcements.

32... Rb8
33. h5

33. Qxa5? Nxc2 followed by Nxe3 and c2 upon which White can resign.

33... Rc8?

Too passive. 33... Rb5! followed by Qb4 forces White to trade off a critical queenside defender, clearing the way for the a-pawn.

34. Kf3 Qb4

The only way to get rid of the pesky defender. However, removing the queens from the board gives White a much needed reprieve, giving him time to set up a queenside fortress.

35. Qxb4 axb4
36. Bc5! Rb8
37. Bd6

Keeping watch over b4, getting ready to hit a3 should Black push b3, and keeping the Black king trapped by taking away the f8 square. On top of that, an outpost with no pawns to chase it away. You can't ask for a better square for this bishop!

37.. Rb5
38. Ra1!

Pinning the knight, since Ra8+ leads to mate on the next move.

38... c5
39. Ke2 Ra5
40. Kd1 g6
41. h6 (D)

Postion after 41. h6

Black's once vigorous advance has fizzled out, with the enemy erecting a fortress in the centre and queenside. None of his pieces can move without hanging another pawn or piece, and his king is fenced in on the 8th rank. But White's job isn't easy either; his opponent's pieces and pawns are also ideally placed to prevent White's king from making any form of intrusion. By now both sides would be running low on time; in their eagerness to break the deadlock, they mark the endgame with multiple inaccuracies.

41... f5

Returning material to get the king out.

42. exf6 Kf7
43. Kc1 Rb5
44. Kd1 e5?

This sacrifice doesn't do much other than weaken the g5 pawn. In fact, it makes White's kingside stronger by giving him another passed pawn to play with.

45. fxe5 b3
46. cxb3 c2+?

46... Rxb3 47. Rc1 (47. Bxc5? is very tempting but after 47... Rb1+ 48. Rxb1 Nxb1 49. Kc2 Nd2 followed by Ne4 or Nf3 upon which White's pawns will fall like bowling pins.) 47... c2+ 48. Kd2 Rb5 with neither side being able to make progress.

47. Kc1? (D)

Position after 47. Kc1

Missing an opportunity to turn the tables. 47. Kd2 Rxb3 all seems lost after 48... Rb1 but White has a powerful resource 48. Re1! proving Black's mistake on the 44th move by threatening to advance the pawns. 48... Ke6 49. Bxc5 and suddenly White has the better endgame!

47... Rxb3

White must give up his rook to stop the threat of 48... Rb1+

48. Rxa3 Rxa3
49. Kxc2 Ra4?

It was important to keep the rook active. 49... Rg3! was better, keeping White's king further away from the action. 50. Bxc5 Rxg5 51. Bd6 Rg3 52. Kd2 Rh3 53. Ke2 Rxh6 54. Ke3 Rh4

By keeping the rook on the 4th rank the White monarch is unable to support his own pawns, while Black can advance his own pawns to victory.

50. Kc3 Rg4
51. Bxc5 Rxg5
52. Kd4

With the White king joining the battle the outcome is less clear.

52... Ke6
53. Bd6 Rh5
54. Kc5 Rxh6
55. Kc6 Rh5?

Now White can use his passed pawns to save himself.

Black still had one last road to victory: 55... g5! 56. f7 Kxf7 57. Kd7 g4 is game over.

56. f7! Kxf7
57. Kd7

To stop the remaining passed pawn Black has no choice but to sacrifice his rook. The game is essentially drawn from here onwards.

57... Rh1
58. e6+ Kg8
59. e7 Re1
60. e8=Q+ Rxe8
61. Kxe8 g5?

Black's final mistake in this crazy game is to advance the pawns without king support, although Deep Fritz analysis shows that it would still be a draw otherwise.

61... Kg7 62. Be7 Kh6 (62... h6 63. Bf8+ Kf6 64. Bxh6) 63. Kf7 Kh5 64. Kg7 h6 65. Kf6

62. Be5

King and bishop work together to fence in the enemy king; the pawns are devoid of any support.

62... h5
63. Ke7 g4
64. Kf6 h4
65. Kg5 g3
66. Kxh4 g2
67. Bd4 (D)
1/2-1/2

Position after 67. Bd4

Sources:
http://photobucket.com/images/facepalm%20gif
https://www.youtube.com/watch?v=FuEEiLOTfs4

Friday, November 25, 2016

Thanksgiving Tactical Presents 2016

Not that we celebrate Thanksgiving here, but I just want to find a reason to give more puzzles:






Have fun!

Image from imgflip.com

Tuesday, November 22, 2016

A story of doubled pawns: Part 2

In Part 1, we learned a simple technique to get rid of doubled pawns: Blockade, exchange, and pile attacks on them. For isolated doubled pawns, it is straightforward since they have little protection. For non-isolated cases, an assault would be longer and more difficult.

Let us first recap the problems that doubled pawns face:

  1. Limited mobility. Since the second pawn cannot advance unless the first pawn moves, doubled pawns cannot advance quickly.
  2. Vulnerable. The front pawn is prone to attack, as it cannot be defended from behind by a rook. This problem is further aggravated in the case of isolated doubled pawns, as we see in Position 2.
  3. Weak squares. The square in front of the doubled pawns is usually weak and easily occupied by an enemy piece. While advancing an adjacent pawn helps protect the square, it opens up other weak squares in the vicinity.

We have touched on Point 2 in our earlier article, where assaulting doubled pawns leads to their capture and gaining of material advantage. But in most games, it is not just about laying siege for the sake of finishing them off. Very often, these intriguing foot-soldiers form part of a broader picture, where they are combined with other weaknesses across the board. This important idea is called the principle of two weaknesses.


Principle of two weaknesses

If you already know what this phrase means, give yourself a pat on the back. For the uninitiated, the principle of two weaknesses is the concept of assaulting two or more weak points in the enemy's position. If the opponent has a single weak spot and you lay siege to it, he can simply rush all his defenders there and hold out till Mexico pays for Trump's Wall.

"I'm very good at this, it's called construction, there could be some fencing"

But if your opponent has multiple weaknesses, you can alternate attacks on them. As the defending side usually has less space to maneuver his pieces, he would find it more difficult to respond to threats from different directions, and will eventually crumble with enough pressure.

This means that if you face a set of doubled pawns, you don't always have to keep hitting them in the hope of overrunning the position (as we saw in Part 1); if you can to find another hole in the enemy camp, you can attack it too while maintaining pressure on the doubled pawns. We illustrate this with a diagram:


Botvinnik - Reshevsky
1948 World Championship Round 14
Position 1: Weaknesses on opposite wings

Black attacks the doubled pawns on the c-file, but White is holding out. Instead of focusing all efforts on a brick wall, Black can probe the other wing for another weakness. In this case, White's f4 pawn is a potential target that can be accessed via Ne8-Ng7-Nh6.

Thus, while hitting this new weakness and keeping watch on the doubled pawns, Black ties down White's pieces and prevents them from responding quickly to the new threat.

"For should the enemy strengthen his (front), he will weaken his rear; should he strengthen his rear, he will weaken his (front), should he strengthen his left, he will weaken his right; should he strengthen his right, he will weaken his left. If he sends reinforcements everywhere, he will everywhere be weak."
-- Sun Tzu

The full game can be viewed below, analyzed by Ludek Pachman in "Modern Chess Strategy". Note how Black first deprives White of any potential counterplay, before using the principle of two weaknesses to place pressure on the doubled pawns.


Attacking weak squares

Doubled pawns can be weak, and so are the squares around them. Rather than trying to explain what this means I think it is best to look at a couple more diagrams:

Position 2: The c5 square is weak

Position 2 speaks for itself; Black could sink a piece onto c5 since the square is poorly defended. But couldn't White simply push b6 to defend the square? Let's see what happens:

Position 3: After advancing, the c6 pawn becomes weak

So c5 is secured, but now the c6 pawn is hanging! Black can attack the new weakness with impunity. And if Black pushes c5 again to protect the pawn then c4 becomes weak, and if b5 is played then c5 becomes weak, and so on...

The following game illustrates how this concept of occupying weak squares is played out. Once again White uses the principle of two weaknesses, with Black's doubled pawns and weak kingside pawns playing the victim.

The game has been annotated in detail in the following article from TheChessWorld, thus I will be adopting most of the annotations here.


Using the pawn majority

Another way to play against doubled pawns is not to attack them directly, but exploit their limited mobility. In the position below, White cannot hope to exploit his kingside pawn majority, as the advance of his doubled pawns is beset by difficulties. On the other hand, Black can look towards creating a passed pawn on the other wing where his own majority is unhindered. White is effectively a pawn down in the endgame.

Position 4: White's kingside majority is not effective

This is another common strategy when dealing with doubled pawns. By blocking the advance of the doubled pawns, the attacker can freeze the enemy's pawn majority and render them useless. He will then advance his own majority on the other wing to win the endgame.

Such plans are part of White's ideas in the Ruy Lopez Exchange, where Black gets doubled pawns on the c-file:

Position 5: Doubled pawns in the Ruy Lopez

White would be very happy to simplify to an endgame, where he can blockade the queenside before advancing his own kingside majority to victory. The next game is a classic example of this.


...

To recap, there are 3 main weaknesses of doubled pawns: They are vulnerable, have weak squares, and are difficult to advance. We have discussed a few methods to play against them:

  1. Blockade and hit em' with everything you've got in order to win material.
  2. Same as Step 1, except to add in the principle of two weaknesses to wear down the opponent.
  3. Use the weak squares around them as outposts for your pieces.
  4. Limit their movement and advance your pawn majority on the other wing to create a passed pawn.

In all cases, it is generally a good idea to exchange into the endgame, where the vulnerability of the doubled pawns become more apparent.

But is all hope lost when you get a pair of doubled pawns? Perhaps yes... but perhaps not! In Part 3, we will discuss how they can offer advantages that may help you turn the tables on your opponent.

To be continued...

Links:
Part 1: http://nushsblackknights.blogspot.com/2016/11/a-story-of-doubled-pawns-part-1.html
Part 2: http://nushsblackknights.blogspot.com/2016/11/a-story-of-doubled-pawns-part-2.html
Part 3: http://nushsblackknights.blogspot.com/2016/12/a-story-of-doubled-pawns-part-3.html
Part 4: http://nushsblackknights.blogspot.com/2016/12/a-story-of-doubled-pawns-part-4.html
Part 5: http://nushsblackknights.blogspot.com/2017/01/a-story-of-doubled-pawns-part-5.html
Sources:
"Modern Chess Strategy" by Ludek Pachman
"Understanding Pawn Play in Chess" by Drazan Marovic
https://www.chess.com/article/view/doubled-pawns
https://www.ichess.net/2015/03/20/doubled-pawns-advantages-disadvantages/
http://www.fourwinds10.net/siterun_data/history/american/news.php?q=1457372701

Sunday, November 13, 2016

A story of doubled pawns: Part 1

In many games a piece protected by a pawn is frequently exchanged, resulting in two pawns residing on the same file. This phenomenon is what we know as doubled pawns

Early in their chess education, every beginner is taught that doubled pawns are weak. They are unable to protect each other, and cannot advance as quickly as other pawns. But like isolated pawns, doubled pawns are misunderstood as being bad all the time. If handled wisely, they could turn out to offer certain advantages.

Understanding when doubled pawns are good or bad is an important factor in chess strategy. Many openings, such as the Ruy Lopez or Nimzo-Indian, feature one side accepting doubled pawns in exchange for some other advantage. In this series, we will attempt to uncover the story behind doubled pawns, and how to play with or against them.

Position 1: Doubled pawns in the Nimzo-Indian


The basic outline

The pros and cons of doubled pawns can be listed as follows:

Disadvantages:
  1. Limited mobility. Since the second pawn cannot advance unless the first pawn moves, doubled pawns cannot advance quickly.
  2. Vulnerable. The front pawn is prone to attack, as it cannot be defended from behind by a rook. This problem is further aggravated in the case of isolated doubled pawns, as we see in Position 2.
  3. Weak squares. The square in front of the doubled pawns is usually weak and easily occupied by an enemy piece. While advancing an adjacent pawn helps protect the square, it opens up other weak squares in the vicinity.

Position 2: The front pawn cannot be defended from behind


Advantages:

  1. Opening of files. When doubled pawns are formed an adjacent file has to be opened, and this can be exploited by your rooks.
  2. Defense. By far the greatest strength of doubled pawns lies in defense, as they control more squares than regular pawn chains. We investigate this in closer detail in subsequent articles.

This can be seen in Position 3, a typical position from the Ruy Lopez where White damages Black's pawn structure by capturing on c6. However, Black's doubled pawns offer some perks of their own: Opening up the d-file, and controlling additional squares on the queenside. So long as the pawns don't advance, Black's queenside remains solid.

Position 3: Doubled pawns in the Ruy Lopez


In Part 1, we will focus on Isolated Doubled Pawns.


Isolated doubled pawns

Isolated doubled pawns are almost always weak, as they combine weaknesses of both isolated and doubled pawns (well, duh). And unlike normal isolated pawns which can still be pushed to create passed pawns, it is not so easy with isolated doubled pawns due to their lack of mobility.

To deal with these structures, we treat them as large versions of isolated pawns. Blockade the front pawn, before trading pieces to make the weakness more significant. Rooks are particularly deadly against them, as their friendly rooks are unable to provide effective support from behind (since the rear pawn gets in the way, and you can't exactly use friendly fire to get rid of him).

Or we will invoke your sense of guilt and patriotism, mixed with a dash of vodka

The following game is a simple example on how to play against isolated doubled pawns:

Easy, wasn't it? All you need to do is blockade the damn thing, trade pieces, and pile attacks on it...

It won't be so straightforward when it comes to non-isolated doubled pawns, though! That will be covered in Part 2.

To be continued...

Part 1: http://nushsblackknights.blogspot.com/2016/11/a-story-of-doubled-pawns-part-1.html
Part 2: http://nushsblackknights.blogspot.com/2016/11/a-story-of-doubled-pawns-part-2.html
Part 3: http://nushsblackknights.blogspot.com/2016/12/a-story-of-doubled-pawns-part-3.html
Part 4: http://nushsblackknights.blogspot.com/2016/12/a-story-of-doubled-pawns-part-4.html
Part 5: http://nushsblackknights.blogspot.com/2017/01/a-story-of-doubled-pawns-part-5.html
Sources:
"Modern Chess Strategy" by Ludek Pachman
"Understanding Pawn Play in Chess" by Drazan Marovic
https://www.chess.com/article/view/doubled-pawns
https://www.ichess.net/2015/03/20/doubled-pawns-advantages-disadvantages/
https://www.youtube.com/watch?v=62UjBxSlurg

Thursday, November 10, 2016

Chess Camp Curiosities (2016 edition)

Good afternoon, my friends. Firstly, I will like to thank y'all for the memorable day yesterday. For that brief afternoon I was there, we forgot about the hate, bullying and bigotry that was tearing through the outside world. Instead, we spent our time enjoying the one thing we had in common: Chess. You guys have showed me that love truly trumps hate (*cough cough*).

Image from Student Problems on Facebook

But let's get back to business. As promised, here is the analysis from Game 3 of our final activity. I have tried my best to provide comments while keeping a straight face.

Black Knights vs Anonymous
Black Knights Camp 2016 (Day 3)

1. e4 c5
2. Nc3 Nc6
3. Bb5 d6
4. Nf3 g6
5. Bxc6+ bxc6

White gives up his bishop pair to give Black doubled pawns, a common strategy in many openings. The question is, are the doubled pawns a major weakness in this position? For now they control vital squares on the queenside, open the b-file, and allow the light-squared bishop access to a6; the only vulnerability being the weak square on c4.

6. d4

The threat is to take on c5. After the exchange, Black's isolated doubled pawns will become vulnerable to attack.

6... Ba6?

While well-intended (developing the bishop and disrupting White's chances of kingside castling), Black overlooks the earlier threat. 6... cxd4 had to be played, 7. Nxd4 c5 8. Nf3 Ba6 gaining tempo for Black.

7. Be3?

But White returns the favour by not being aware of his own potential. Both sides spend the next few moves seemingly unaware of the threat. 7. dxc5 dxc5 8. Be3 was better

7... Bg7
8. Qd2 Rb8
9. O-O-O

Out of the frying pan, into the fire!

9... Qb6
10. Na4 Qb5
11. b3 (D)

Position after 11. b3

Let us analyze the position. White is far ahead in development: His immediate threat is dxc4, opening up the d-file for his heavy pieces to attack Black's exposed king. Yet he needs to be careful of Black's b-file control, and the opening of the long diagonal for the enemy dark-squared bishop should he capture on c5.

11... e6?!

Better was 11... cxd4 12. Bxd4 Nf6... You get the idea. After ... 0-0 Black will have a very comfortable position.

12. dxc5 d5

The purpose of 11... e6. But this wasn't the soundest plan.

13. Bd4?

Missing an opportunity to gain the advantage, as I will explain in the variations:

  • 13. exd5? is tempting; 13... cxd6 gives White a passed pawn, while 13... exd6 further exposes Black's king and creates a weakness on c6. But Black has a cunning way to slip out: Qxa4! 14. bxa4 Bb2+ 15. Kb1 Bg7+ with a draw by perpetual.
  • Fritz suggested the intermezzo 13. Nd4! Qb7 upon which White can safely take on c5 without fear of the enemy queen interfering. 14. exd5: Now, Black is in trouble whichever pawn he recaptures with.

13... Bh6
14. Be3

Once again, the silicon monster Deep Fritz conjures up a winning variation for White: 14. Ng5! f6 15. f4! upon which we see that Black's rook is pretty much useless, since the adjacent knight cannot move out of the way without compromising kingside safety. But admittedly, spotting the winning combination would be no mean feat!

14... Bxe3
15. fxe3 (D)

Position after 15. fxe3

At first glance this looks ludicrous... why would one accept doubled pawns so willingly when it was perfectly alright to recapture with the queen? But by leaving the queen on d2, it allows White to retain control of the d-file, threatening the exposed Black king as well as the possibility of Qd4 securing the long diagonal.

15... Nf6

Otherwise 16. exd5 is detrimental to Black's position.

16. Qd4 Ke7
17. Nc3 Qb7
18. e5?

Locking up the centre only makes the Black king safer. I still feel it was better to undouble the pawns asap: 18. exd5 Nxd5 19. Nxd5+ cxd5 20. Ne5 with the passed pawn playing to White's advantage. 21. c4 opening the d-file could follow next.

18... Nd7
19. Rd2

Since White can't make progress in the centre, he turns to the semi-open f-file.

19... Qb4

Attempting to trade pieces to relieve the pressure on the king.

20. Rf2 Nxc5
21. Qxb4 Rxb4
22. Nd4 (D)

Position after 22. Nd4

Better was 22. Ng5! focusing on the kingside; Black cannot hope to defend both f7 and h7 at the same time: 22... Rf8 23. Nxh7

22... Bb7
23. Rhf1 Rf8
24. a3 Rb6
25. Nf3

Finally bringing the knight back to hit f7, but is it too late?

25... f5
26. exf6+ Rxf6
27. Ng5 Rxf2

Black successfully simplifies and reduces the strength of the attack.

28. Rxf2 Rxb3?

Attempting a Cheap tactic, but White can step over it easily.

29. cxb3?

Except that White doesn't!

29. Rf7+! This powerful intermezzo is what both sides missed. 29... Ke8 30. cxb3 Black can resign.

29... Nd3+!
30. Kd2 Nxf2
31. Nxh7 Ng4 (D)

Position after 31... Ng4

Black has equalized comfortably in the endgame, although his pawn structure is still slightly inferior.

32. h3 Nf6
33. Ng5

The correct decision. 33. Nxf6 Kxf6 helps Black centralize his king.

33... Ba6
34. Na4 Bf1
35. g4 Ne4+?

The final mistake of this crazy game. This trade benefits Black in no way, and only harms his pawn structure by creating weak, isolated doubled pawns.

36. Nxe4 dxe4
37. h4 Kf6
38. Nc5 Bg2
39. Nd7+ Kf7
40. Ne5+ (D)
1-0

Position after 40. Ne5

Black lost on time, but the endgame was already better for White.

I understand that this was not the most legit of games, played under non-tournament conditions with much discussion and disagreement. My hope is that our playing skills in the tournament hall will not be as comical as what we have just seen!

Sources:
https://www.facebook.com/StudentProblems/?fref=ts